![]() His credits here include “Gnomeo & Juliet” and “Arthur Christmas.” He also stars in the Audible original series “The Sandman” as Morpheus Season 2 is set to debut next month and Audible has greenlit a third installment. McAvoy says that recording “Twelve Minutes” was, on a certain level, similar to voice work for animated films. There’s not a generic ending that wraps up the story and you leave the game.” “The game itself is about repetition and being stuck in a loop. “It’s not a linear medium where you get to the last page, and the story’s over,” Antonio says. The sweat was given gladly because the material was good.”Īntonio, a gaming industry vet who has worked at Rockstar Games and Ubisoft, wouldn’t reveal how many branching paths are possible in “Twelve Minutes.” Adding to the complexity: The characters in the game eventually become aware that they’re stuck in a “Groundhog Day” loop, which presents new choices when the scene replays itself. The hardest work, the truly tiresome work, is when the material is not good. Recording the lines for hundreds of different outcomes took four different sessions over several months. ![]() ![]() 19 by Annapurna Interactive, the gaming division of Megan Ellison’s Annapurna Pictures, available for PC via Steam and the Windows Store, and on Microsoft Xbox Series X/S and Xbox One. “Twelve Minutes” is set to be released Aug. (Spoiler alert: Some choices lead to the death of McAvoy’s character.) Players take an active role in the narrative to help solve the mystery. ![]() The characters in the game are nameless, and we never see their faces: McAvoy voices “the man” whose romantic evening with his wife (Ridley) is interrupted by an intruder (Dafoe) accusing them of a heinous crime - claiming the woman killed her father eight years ago. “Twelve Minutes,” co-starring Daisy Ridley and Willem Dafoe, is set in a couple’s apartment and shows an overhead view of the action. “It was an innovative and complicated script like I’ve never seen before.” “By nature of the fact that the character has got almost infinite decisions, reading any script was going to be complicated,” he says. He says he was “immediately intrigued” by the concept for the game when he was approached by “Twelve Minutes” creator and director Luis Antonio.īut it took him some time to wrap his head around the narrative, he tells Variety. Night Shyamalan’s “Split” and “His Dark Materials,” had never worked on a video game before. Charles Xavier in several X-Men movies, M. McAvoy, whose credits include playing Prof. His newest project - “ Twelve Minutes,” an interactive crime thriller in which he stars as a man trapped in a murderous 12-minute time loop - certainly tested the Scottish thespian’s skills and stamina. This suggests that 12 Minutes may perhaps offer a great length and a great amount of replayability despite the game's narrative only taking place over the same twelve minutes.James McAvoy says he’s always interested in taking on challenging acting gigs. Antonio expresses through the Tribeca Games Spotlight presentation that he wants players to experience a participatory sensation when playing 12 Minutes. Ridley shares her own brief insight into what her experience has been like as an actor in 12 Minutes, stating that the actors' emotions are conveyed exclusively through their dialogue as a result.īecause each playthrough of the same twelve minutes may inform the player of contextual clues and events to expect, 12 Minutes may perhaps task players with multiple incidents within the short period of time that reveal more and more each time. 12 Minutes' celebrity cast, which includes James McAvoy, Daisy Ridley, and Willem Dafoe, then carry the entire weight of the performance in their voices alone. Further, Antonio notes that the choice of a static camera angle negates the characters' faces from expressing emotion to the player.
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